Hero image

Dicing with Grammar

Average Rating4.74
(based on 214 reviews)

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

146Uploads

320k+Views

287k+Downloads

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Myths and Legends, 11 weeks of fully planned and resourced lessons
extra golden-timeextra golden-time

Myths and Legends, 11 weeks of fully planned and resourced lessons

5 Resources
I always seem to get the best writing from my class when there are strange creatures and beasts involved. If you do too, I think you’ll love these plans and resources. Here are three of my favourite writing units. I have used them in Y4, Y5 and Y6. There is 3 weeks of myth writing, inspired by the traditional story ‘The Asrai’ (a mysterious lake creature). There is 3 weeks of legend writing, inspired by a short version of ‘Beowulf’. There is 3 weeks of legend writing, ` 1 week of performance poetry and book making inspired by ‘Theseus’. There is 1 week of poetry writing, inspired by ‘The Kraken’.
Placing decimals on a numberline
extra golden-timeextra golden-time

Placing decimals on a numberline

(0)
Children will need access to Base 10 (or Diennes) and 0-9 dice for this activity. My year 5 class were struggling with decimals so I made up this simple activity, and had quite a lot of success with it - children fed back that it helped their understanding. First children use 0-9 dice to generate a decimal and record it on the sheet. Next, they make the number using Base 10 and draw it on the sheet. Finally, they place their decimal on a 0-9 numberline. They should record it as a fraction and a decimal at this point. Children repeated this activity three or four times until they felt confident with their understanding. It is differentiated so that children can work with tenths, hundredths or thousandths.
Earth, Moon and Sun - Quiz, Quiz, Trade, Key Stage 2, space
extra golden-timeextra golden-time

Earth, Moon and Sun - Quiz, Quiz, Trade, Key Stage 2, space

(1)
Updated instructions now added Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn’t already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Beowulf, 3 week writing unit
extra golden-timeextra golden-time

Beowulf, 3 week writing unit

(8)
This resource is 15 fully resourced sessions exploring the Anglo-Saxon legend Beowulf. Everything you need - models, PowerPoint slides, activities - is included in the ZIP file. The previews you can see show snippets of the first five sessions. It has been created for Year 5, but could be used in other KS2 classes. The unit draws on many versions of Beowulf. The model text harnesses the rich language used in Beowulf: dragonslayer by Rosemary Sutcliff. Each session has been carefully sequenced. The unit begins with immersion into the story through images and drama. There are also reading fluency and comprehension activities. Children in engage in short burst writing activities to learn and apply new skills. They also explore the key features of legends through a tool kit. Towards the end of the unit, children pick from a wide range of hot tasks, choosing the one that excites them most. Finally, children create their own legends, making use of planning grids and storyboards. This unit is ready to go. Creative teachers (and children!) will enjoy getting stuck-in to this one. Please also check out my other units, including ‘Theseus and the Minotaur’. with every lesson creatively planned in detail and many sessions resourced for SEN, EXP and GDS. https://www.tes.com/teaching-resource/theseus-and-the-minotaur-3-weeks-of-detailed-planning-fully-resourced-and-differentiated-11914692
Quiz, Quiz, Trade Cards (Shapes)
extra golden-timeextra golden-time

Quiz, Quiz, Trade Cards (Shapes)

(0)
Two different sets of quiz, quiz, trade cards for learning about shape. Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn’t already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Circles)
extra golden-timeextra golden-time

Quiz, Quiz, Trade Cards (Circles)

(0)
Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Charles Darwin)
extra golden-timeextra golden-time

Quiz, Quiz, Trade Cards (Charles Darwin)

(0)
Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Magic/History of Magic)
extra golden-timeextra golden-time

Quiz, Quiz, Trade Cards (Magic/History of Magic)

(1)
Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Ancient Greeks)
extra golden-timeextra golden-time

Quiz, Quiz, Trade Cards (Ancient Greeks)

(0)
Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (China)
extra golden-timeextra golden-time

Quiz, Quiz, Trade Cards (China)

(0)
Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Place value, multiplying whole numbers and decimals by 10, 100 and 1000
extra golden-timeextra golden-time

Place value, multiplying whole numbers and decimals by 10, 100 and 1000

(0)
A simple time saving resource. Working in pairs, children have to pick numbers from one group and then pick operators from another group. Every class I have taught needs practise at this key skill, and this is a quick and easy way for them to generate lots of questions and discuss their answers. This resource is 3 PowerPoint slides designed to be used as activity sheets. The activities become more challenging, involving more decimal places and more digits. I recommend using place value sliders with this activity - they are easy to make if you don't have any. I have also included a very simple dice game, covering the same objective. This can be easily differentiated by using more (or less ) dice. I hope you find these activities as useful as I have.
myth writing, traditional story, warning story, 'The Asrai', 3 week English unit with resources
extra golden-timeextra golden-time

myth writing, traditional story, warning story, 'The Asrai', 3 week English unit with resources

(1)
This is a 3 week English unit on myth writing. If you buy this, just use the zip folder - the other resources are just there to preview. I have used this myth many times and developed it each time. It always gets fantastic writing from children, regardless of their attainment. The model text follows the pattern of a ‘warning story’, and it is flexible enough allow young writers to create their own unique myths. I have adapted it for use in Y4, 5 and 6. I am sure it would work in other year groups too. Within the zip you will find: detailed and creative planning to a high standard; a very short version of the traditional story the Asrai, to be used as a model text; a tool kit (or set of success criteria); planning sheets (differentiated); peer assessment sheets (differentiated); some of my dice grammar games that can be used during the unit; writing prompts; comprehension questions. I am sure you could quickly adapt this for use in your own class - it is ready to be used! I hope your class enjoy writing some incredible myths, using the simple pattern of ‘The Asrai’.
simple and compound sentences, dice game, silent letters
extra golden-timeextra golden-time

simple and compound sentences, dice game, silent letters

(0)
Assessment focus I can compose simple and compound sentences. Explanation This is two versions of the same game. By rolling dice and flipping cards, children construct their own simple and compound sentences. The second version has lots of silent letters words as this was a spelling focus in my class. It is an effective way of making sure that children are secure with these basic - yet important - sentence structures.
I can structure a persuasive paragraph
extra golden-timeextra golden-time

I can structure a persuasive paragraph

(0)
*In this resource I have argued against space travel and computer games as I thought it was likely that most of my class would like to take the opposing view for their own writing, later on. A fully planned and resourced lesson, complete with differentiated activities and a model text. First, children learn the opening paragraph to the model text ‘Computer games are harmful to children’. This should be quick and easy to learn – add a few actions if you wish. Use the PowerPoint or a text map to support. Then, take a quick look at how the text has been changed to the subject of space travel. What has changed? What has stayed the same? Briefly explore the idea that, in persuasive writing, if you can write one opening paragraph, you can write hundreds. It is simply: • Introduce the subject of the debate • Introduce which side you are on • State that you have many strong arguments Next, move on to looking at the how the first argument is structured. Again, it follows a pattern: • Topic sentence – to introduce the key idea of this particular paragraph • Facts and opinions • A rhetorical question On a flip chart or screen, show how you can use this simple structure to write a paragraph against exploring space on the subject of safety. There is an example of how you could do this on slide 8. Now the children should be ready to try this structure themselves. During independent time they use the same structure to create their own persuasive paragraphs about space travel. After this they can organise persuasive paragraphs about anything they choose. I have had great success with this approach and so have my colleagues. I hope you find it useful too.